Current Steamworks guidance
Valve wishlist guidance
Valve explains that wishlists are useful launch signals, but there is no formula that accurately predicts sales.
Read the sourceFree Steam planning tool
Plan both directions with a transparent benchmark range, then optionally test project break-even or a publisher recoup waterfall. No single-number promise pretending every game launches the same way.
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1,050
estimated Week-1 paid units
Typical10.5% Week-1 ratio
From 10,000 launch wishlists.
Standard benchmark range 480–2,600 Week-1 paid units.
Benchmark scenarios
Select a row to inspect its full projection.
Week-1 ratio means total paid units divided by launch wishlists. It includes organic buyers, so it is not a direct wishlister conversion rate.
Selected projection
Units and revenue use separate long-tail multipliers.
Swipe the table to see Year 1 and Year 2
| Estimate | Week 1 | Month 1 | Year 1 | Year 2 |
|---|---|---|---|---|
| Paid units | 1,050 | 1,460 | 2,720 | 3,486 |
| Player spend | $18.9K | $26.8K | $46.5K | $56.5K |
| Developer receipts | $11.1K | $15.8K | $27.4K | $33.3K |
Typical estimate: 1,050 estimated Week-1 paid units.
Method, not magic
Benchmarks were reviewed on 24 July 2026. They describe observed launch distributions, not a statistical guarantee for any individual game.
Core equations
wishlists × sales ratio × unit horizon multiplierwishlists × sales ratio × Week-1 price × revenue horizon multiplierplayer spend × (1 − refunds) × (1 − tax) × (1 − Steam fee)advance + developer pre-recoup distributions + developer post-recoup distributionssmallest net receipts where developer cash ≥ entered developer project spendCurrent Steamworks guidance
Valve explains that wishlists are useful launch signals, but there is no formula that accurately predicts sales.
Read the sourceGameDiscoverCo, 2024 launch cohort
The Conservative, Typical, and Strong ratios use the reported 25th percentile, median, and 75th percentile of total Week-1 paid units per launch wishlist.
Read the sourceGameDiscoverCo, July 2026
Unit and revenue horizons use separate Week-1-relative multipliers so later sales are not treated as though they all occur at the launch price.
Read the source